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layout: post title: "HCI 笔记 | Week 06 Prototyping" date: "2018-06-20 2018-06-20" categories: 计算机科学 auth: conge

tags: HCI OMSCS

3.5 Prototyping

introduction:

Prototyping: making things we can put in front of users, get user feedback as quickly and rapidly as possible, and build up more sophisticated prototypes over time as we go through the design life cycle. Start with low fidelity prototypes (things that can be assembled and revised very quickly for rapid feedback from users) and work our way towards higher fidelity prototypes (wireframes or working versions of our interface).

Basics of Prototyping

representation: the form that prototyping takes

Fidelity: The completeness or the maturity of the prototype.

evaluation structures of prototyping can be different:

Tradeoffs of Prototyping

5 Tips: Prototyping

tips on prototyping

  1. keep prototypes easy to change: enable rapid revision and improvement.
  2. Make it clear that it's a prototype: Help users focus on what you're ready to test.
  3. Be creative. Do whatever it takes to get feedback, including changing prototypes.
  4. Evaluate risks: Minimize the time spent pursuing bad designs by getting feedback on them early.
  5. Prototyping for feedback: ignore details such as font selection and color choice.

Verbal Prototypes

Verbal prototypes

Paper Prototyping

Wizard of Oz

When paper prototyping could not work: e.g. voice or gesture interface.

Wireframing

Good for on-screen interfaces.

Physical Prototypes

Quiz: Exercise: Prototyping Pros and Cons

Quiz

Design Life Cycle Revisited

Multi-Level Prototyping

Conclusion to Prototyping

2018-06-20 初稿