Decode a PNG means to convert an image from binary data to ImageData with pixels.
Image binary data can be retrieved from <canvas>, <img>, Object URLs, Image URLs, Blob. See Comprehensive Image Processing on Browsers for details.
ImageData is an object with pixel data, width and height.
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👆This is the example image. It's too small. Let me enlarge it for you.👇
<img src="/assets/2019-11-07-decode-a-png-image-with-javascript/pixels-large.png" width="100px">
Let's read raw image binary data from <input>.
<input type="file" />
<script>
const input = document.querySelector('input');
input.addEventListener('change', async function(e) {
const [file] = e.target.files;
const arrayBuffer = await file.arrayBuffer();
console.log('arrayBuffer', arrayBuffer);
// TODO: Let's decode arrayBuffer
const imageData = decode(arrayBuffer);
console.log('imageData', imageData);
});
</script>
The output arrayBuffer is:
| 0 ~ 3 | 4 ~ 7 | 8 ~ 11 | 12 ~ 15 | |
|---|---|---|---|---|
| 0 ~ 15 | 137, 80, 78, 71 |
13, 10, 26, 10 |
0, 0, 0, 13 |
73, 72, 68, 82 |
| 16 ~ 31 | 0, 0, 0, 2 |
0, 0, 0, 2 |
2, 3, 0, 0 |
0, 15, 216, 229 |
| 32 ~ 47 | 183, 0, 0, 0 |
1, 115, 82, 71 |
66, 1, 217, 201 |
44, 127, 0, 0 |
| 48 ~ 63 | 0, 9, 112, 72 |
89, 115, 0, 0 |
11, 19, 0, 0 |
11, 19, 1, 0 |
| 64 ~ 79 | 154, 156, 24, 0 |
0, 0, 12, 80 |
76, 84, 69, 255 |
0, 0, 0, 255 |
| 80 ~ 95 | 0, 0, 0, 255 |
255, 255, 255, 251 |
0, 96, 246, 0 |
0, 0, 4, 116 |
| 96 ~ 111 | 82, 78, 83, 255 |
255, 255, 127, 128 |
144, 197, 89, 0 |
0, 0, 12, 73 |
| 112 ~ 127 | 68, 65, 84, 120 |
156, 99, 16, 96 |
216, 0, 0, 0 |
228, 0, 193, 39 |
| 128 ~ 143 | 168, 232, 87, 0 |
0, 0, 0, 73 |
69, 78, 68, 174 |
66, 96, 130 |
Each table cell contains 4 bytes. 1 byte contains 8 bits. 1 bit is a binary value 0 or 1.
A PNG image should starts with 8 bytes: 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a.
0x means 16-bit value. 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a to 10-bit value is 137, 80, 78, 71, 13, 10, 26, 10.
| 0 ~ 3 | 4 ~ 7 |
|---|---|
137, 80, 78, 71 |
13, 10, 26, 10 |
0x89, 0x50, 0x4e, 0x47 |
0x0d, 0x0a, 0x1a, 0x0a |
This image satisfies the requirement.
Chunks contain image data. A chunk contains chunk begin, chunk data and chunk end.
A chunk begins with 2 32-bit value. The first is chunk length, and the other is chunk type.
Let's begin with a chunk.
| 8 ~ 11 | 12 ~ 15 |
|---|---|
0, 0, 0, 13 |
73, 72, 68, 82 |
| length | type |
13 |
IHDR |
This chunk is IHDR with 13 bytes.
IHDRIHDR values are listed below.
| 16 ~ 19 | 20 ~ 23 | 24 ~ 27 | 28 |
|---|---|---|---|
0, 0, 0, 2 |
0, 0, 0, 2 |
2, 3, 0, 0 |
0 |
width |
height |
depth, colorType, compression, filter |
interlace |
2 |
2 |
2, 3, 0, 0 |
0 |
width and height means image width and height.depth represents how many bits contains in a channel. A image composed of pixels, and a pixel composed of channels, and a channel composed of bits.colorType. There are 5 color types, 0 is greyscale, 2 is RGB triple, 3 is palette, 4 is greyscale and alpha, 6 is RGB triple and alpha. The palette color type supports 1 channel per pixel.compression represents the compression method. Only 0 is supported currently. 0 represents deflate/inflate. Deflate/inflate is a lossless compression method that uses a combination of LZ77 and Huffman coding. It is used widely in 7-zip, zlib, gzip.filter represents the filter method used before compression. Only 0 is supported currently. Filter method 0 has 5 filter functions. We will talk about it later.interlace represents if the image is loaded interlaced. 0 means without interlaced. 1 means with interlaced.This image is 2 * 2 pixels, has palette color type, 1 channel per pixel and 2 bit per channel. The compression method is deflate/inflate. The filter method is 0. And the image is without interlaced.
| 29 ~ 32 |
|---|
15, 216, 229, 183 |
Chunk end contains 4 bytes of CRC32 checksum. The decoder should calculate the checksum of the chunk type and the chunk data for each chunk. The calculated checksum should equals the chunk end.
| 33 ~ 36 | 37 ~ 40 |
|---|---|
0, 0, 0, 1 |
115, 82, 71, 66 |
| length | type |
1 |
sRGB |
This chunk is sRGB and has 1 byte chunk data.
Notice that sRGB starts with lowercase letter s. This means that this chunk is ancillary. Otherwise the chunk is critical like the previous one IHDR.
sRGB| 41 |
|---|
1 |
The sRGB chunk value represents the color space of the image.
0 for perceptual, like photographs.1 for relative colorimetric, like icons.2 for sturation, like graphs and charts.3 for absolute colorimetric, to show the absolute color of an image.| 42 ~ 45 |
|---|
217, 201, 44, 127 |
Check CRC32.
| 46 ~ 49 | 50 ~ 53 |
|---|---|
0, 0, 0, 9 |
112, 72, 89, 115 |
| length | type |
9 |
pHYs |
9 bytes pHYs ancillary chunk.
pHYs| 54 ~ 57 | 58 ~ 61 | 62 |
|---|---|---|
0, 0, 11, 19 |
0, 0, 11, 19 |
1 |
| X axis pixels per unit | Y axis pixels per unit | Unit specifier |
2835 |
2835 |
Metre |
pHYs chunk represents the physical size of the image. As we can see from the table above, the image is 2835 pixels per metre in width 2835 pixels per metre in height.
| 63 ~ 66 |
|---|
0, 154, 156, 24 |
Check CRC32.
| 67 ~ 70 | 71 ~ 74 |
|---|---|
0, 0, 0, 12 |
80, 76, 84, 69 |
| length | type |
12 |
PLTE |
12 bytes PLTE critical chunk.
PLTE| 75 ~ 78 | 79 ~ 82 | 83 ~ 86 |
|---|---|---|
255, 0, 0, 0 |
255, 0, 0, 0 |
255, 255, 255, 255 |
The palette is RGB triple, so the data is decoded as following:
[[255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 255]]
| 87 ~ 90 |
|---|
251, 0, 96, 246 |
Check CRC32.
| 91 ~ 94 | 95 ~ 98 |
|---|---|
0, 0, 0, 4 |
116, 82, 78, 83 |
| length | type |
4 |
tRNS |
4 bytes tRNS ancillary chunk.
tRNS| 99 ~ 102 |
|---|
255, 255, 255, 127 |
The chunk supplies the alpha value for the palette. So the palette transforms to:
[[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255], [255, 255, 255, 127]]
| 103 ~ 106 |
|---|
128, 144, 197, 89 |
Check CRC32.
| 107 ~ 110 | 111 ~ 114 |
|---|---|
0, 0, 0, 12 |
73, 68, 65, 84 |
| length | type |
12 |
IDAT |
12 bytes IDAT critical chunk.
IDAT| 115 ~ 118 | 119 ~ 122 | 123 ~ 126 |
|---|---|---|
120, 156, 99, 16 |
96, 216, 0, 0 |
0, 228, 0, 193 |
The compression method is applied to the IDAT chunk when encoding. So we decode it with zlib.inflate(). We can use the library pako to decode.
The decoded data is an Uint8Array: 0, 16, 0, 176. We will need more information to decode it.
We will learn about the scanline, a little about the filter, and the logic to bits per pixel.
A scanline is a row of pixels of an image. If the image height is 2, the IDAT chunk contains 2 scanlines.
A scanline composed of 1 byte filter function type and pixel data. The pixel data is appended directly to the previous pixel data without any extra space. The scanline should be filled to match 1 byte if the rightmost bit is empty.
| Filter Function | Pixels...[Fill...] |
|---|---|
8 bit |
bits per pixel * pixels + useless bits |
We need to know the bits per pixel to get the length of each scanline.
| Color Type | Name | Channel per pixel | Depth | Bits per pixel |
|---|---|---|---|---|
0 |
Grayscale | 1 | 1, 2, 4, 8, 16 | 1, 2, 4, 8, 16 |
2 |
Truecolor | 3 | 8, 16 | 24, 48 |
3 |
Palette | 1 | 1, 2, 4, 8 | 1, 2, 4, 8 |
4 |
Grayscale and alpha | 2 | 8, 16 | 16, 32 |
6 |
Truecolor and alpha | 4 | 8, 16 | 32, 64 |
The color type 3 represents that 1 channel data per pixel. The image depth is 2. So we know that the data contains 2 bits per pixel.
So the scanline decoded is:
| Rows | Filter Function | Pixels...[Fill...] |
|---|---|---|
8 bit |
2 depth per pixel * 2 pixels + 4 bit useless bits = 8 bits |
|
0 |
0 |
00010000 (16) |
1 |
0 |
10110000 (176) |
The filter functions are applied to the pixel data before compression to make the compression more efficient.
In filter method 0, there are 5 filter functions:

The filter function use A, B, C to predicte X.
| Type | Filter function | Predicted value |
|---|---|---|
| 0 | None | Original value |
| 1 | Sub | Byte A (to the left) |
| 2 | Up | Byte B (above) |
| 3 | Average | Mean of bytes A and B, rounded down |
| 4 | Paeth | A, B, or C, whichever is closest to p = A + B − C |
The filter function 0 means the data is original value. So we can decode previous scanline bits to scanline pixel indexes.
| Rows | Pixel index | Pixel index | Fill... |
|---|---|---|---|
0 |
00 |
01 |
0000 |
1 |
10 |
11 |
0000 |
With previouly decoded pallette [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255], [255, 255, 255, 127]].
| Rows\Columns | 0 |
1 |
|---|---|---|
0 |
(255, 0, 0, 255) |
(0, 255, 0, 255) |
1 |
(0, 0, 255, 255) |
(255, 255, 255, 127) |
| 127 ~ 130 |
|---|
39, 168, 232, 87 |
Check CRC32.
| 131 ~ 134 | 135 ~ 138 |
|---|---|
0, 0, 0, 0 |
73, 69, 78, 68 |
0 |
IEND |
0 byte IEND critical chunk.
IENDNo data.
| 139 ~ 142 |
|---|
174, 66, 96, 130 |
Check CRC32.
So the output ImageData is:
imageData = {
width: 2,
height: 2,
data: [255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255, 255, 255, 255, 127],
};
We have successfully decoded the PNG image from raw binary data to ImageData. But we have ignored a lot side logics and details. Some are listed below:
IDAT chunk can be split into multiple chunks. So when we should wait till we meet IEND chunk before we decode the IDAT chunk.IDAT chunks.You can get the source code on GitHub.